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Design & Technology - Intent, Implementation And Impact

INTENT

Why our D&T curriculum looks like this:

Our D&T curriculum aims to develop innovation, curiosity and creativity for all children across KS2. It allows children of all abilities to expand their knowledge of design processes; from illustration to product. The curriculum has appropriate subject knowledge; understanding of the design process through different mediums; the making of products using a wide range of tools and with functionality; evaluation and analysis; and technical know-how introduced by STEAM, as set out by the National Curriculum.

Cooking and nutrition is taught every year from 3-6, building on children’s prior learning. This includes helping children understand the basic principles of a healthy diet; how to cook and prepare savory dishes safely and hygienically; and understand the seasonality of produce and its origins.

This will enable children to understand and be inspired by the process of creating useable products. This introduces children to a world of career opportunities that they may have not come across before, leading children of Middlemarch to become aspirational in their long term goals.

IMPLEMENTATION

How D&T is taught at Middlemarch:

 

Our D&T curriculum provides a clear and comprehensive scheme of work that will show progression of skills across KS2 within the different strands of D&T. The children given an opportunity to experience practical design from conception to evaluated product. Pupils are encouraged to use their imagination through a wide variety of media and manipulative skills are developed. Children will have access to teachers with appropriate subject knowledge to model and inspire them to use a range of techniques and materials to create products fit for purpose. Teaching should link D&T lessons to the wider curriculum, linking to topics taught throughout the year.

 

Process

 

Key Stage 2:

  • Children should be using their D&T books frequently as a place for them to record market research, design and produce product ideas, a variety of diagrams and to evaluate their products.
  • Pupils should be taught to design for purpose.
  • Pupils will be exposed to great designers, both historical and contemporary.
  • Pupils will have access to a broad range of STEM resources, to begin working with advanced technologies, combing elements of design with science, mathematics and engineering.
  • One D&T project will be completed each term.

IMPACT

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